![pop n twinbee rainbow bell adventures pop n twinbee rainbow bell adventures](https://images.launchbox-app.com/b51a9ce3-4c67-4508-82b2-6e2db3047908.png)
#Pop n twinbee rainbow bell adventures free
In theory, it’s easy to see how this experiment was supposed to play out: give the player the means to create their own fun, free from the rigid script the game provides them. And unless you run into a surface to bounce off like a pinball, you’ll continue rocketing in that direction. Where Rainbow Bell Adventures deviates from the formula (at least in theory) is the dash ability: hold the jump button down long enough, and you send yourself rocketing off in whatever direction you so choose.
#Pop n twinbee rainbow bell adventures series
To achieve that goal, you’ll find yourself bouncing on enemies’ heads, navigating a series of increasingly difficult jumps, collecting items that make those first two tasks easier, etc. It’s a platformer in the classic Mario mold: your goal is to hop through various stages in search of a goal post at the end of each one. I call the game an experiment, but on its face, many of its inner workings look downright conventional.
![pop n twinbee rainbow bell adventures pop n twinbee rainbow bell adventures](https://server.emulator.games/images/super-nintendo/pop-n-twinbee.jpg)
Instead of evoking the iconic lighthearted play that characterizes the series, Rainbow Bell Adventures offers something emptier and less elegant. The game’s structures are too loose, and they work against each other too much to induce the play the series is known for. This wasn’t because of a failure to understand Twinbee, but because of a failure to understand how this new genre worked. If that’s the case, though, then Konami’s experiment didn’t play out as they thought it would. Perhaps that’s why Konami decided to make Rainbow Bell Adventures a platformer instead of a cute-em-up: they wanted to continue their experiments on fertile ground. What’s more, that formula proved popular enough to spawn not only a franchise, but also an entire sub-genre of shooters. Yet here’s a game whose most prominent feature (bouncing bells to change what weapons you get) encourages a balance between that kind of serious-minded work and a simplistic fun that eschews it altogether.
![pop n twinbee rainbow bell adventures pop n twinbee rainbow bell adventures](https://m.media-amazon.com/images/I/719R-geQIIL._SL1500_.jpg)
The genre has always valued skill and the steady process of gathering power above all else, and Konami’s games reflected that better than anybody else. I find it surprising that Konami had to be the company to make a shooter like TwinBee.